Self-importance as a game design
What is this game? Ive gone through over a dozen panels and nothing is going on apart from walking. Is it a walking simulator? Because its not telling me anything. Is that supposed to be "supercool"? It feels more like an uninvolving waste of time. What I do know is that those who made the game are in love with themselves. From throwing in jive talk to expressing things with unnecessary superlatives, to a self-indulgent credits panel that requires me to click on each line. The one pleasure I got from this was that it was cheaper than the PC or console versions, so I saved myself some money.
Kaonashi5 about
Superbrothers: Sword&Sworcery, v1.11